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Earthblade teaser
Earthblade teaser










earthblade teaser

The game will utilize the right stick for an unrevealed purpose! The game is "squishier", "less exact", than Celeste. It will be possible to play with keyboard (and Noel does), but it's not really the intended or ideal way to play. Unlike Celeste, it's not a minimal input game. Movement is important, but not the core of the game. There won't be a lot of "hyperdashing around" like in Celeste, because the moveset is very different. What is the moveset like in Earthblade?Ī. Breath of the Wild and Dark Souls were the biggest influences. The game "cannibalized a lot of previous work" that half the team did on a previous game called Skytorn, which was canceled. Which games were the biggest influences on Earthblade's map and world design?Ī. Chevy (tool design) and Kevin (audio) showed up close to the end with their dogs. Maddy (designer / writer), Heidy (personnel manager and social media), Lena (composer), Noel (programmer), Pedro (pixel art, art direction), Amora (character design, illustration). Please keep in mind that these are mostly my own words, so if I've misrepresented something the Earthblade team said, that's entirely on me.Ī. You can watch the VOD here: Supposedly it will be uploaded to YouTube later as well.įor anyone who'd like a summary they can read in 5 minutes or so, or has trouble using auto-generated captions on the video, I've put together a quick summary of what we've learned. The folks at EXOK had a live Q/A on Twitch earlier today.

earthblade teaser

No one wants to release this game as soon as possible more than us, but this just feels realistic considering the scope of the game and where all of our lives are at right now. Regardless, we still stand by our 'explor-action' classification for now.Īnd of course we amended our release year from 202X to 2024 - after previously hoping to have it out in 2023. Maybe we're just too close to it, or overthinking it… or maybe it will drift nearer to that archetype as development continues. It does feature character growth and progression - your moveset is not static as in Celeste - but structurally it doesn't feel quite right to promise something that fits nicely in line with those storied Metroids and Vanias. We think that this "seamlessness" will likely be Earthblade's defining feature, and it is related to why we hesitate to call this game a 'Metroidvania'. But we found it so engaging and time-consuming of an idea that it quickly swallowed up almost the entire runtime. In our original plan for the teaser, this panning shot was much shorter and was only to be used as the finale to a much more typical indie game trailer. The result is this long panning shot across different areas, with Névoa (the player character) showing up repeatedly, engaging in several different actions that players will take part in as they explore. We thought very hard about the best way to show off that central element. But reading the word isn't really the same as seeing the free-roaming, dynamically-loading map in action. When we did the original Vibe Reveal for Earthblade we made sure to mention the game's "seamless" world. In the meantime, now you know the general vibe. Vibe reveal! When we finally do show it off, be sure to point your feet away from animals and small children, and prepare for your footwear to be blasted clean off your feet. It'll probably be a while before you get more information about Earthblade. But an air of mystery lends itself particularly well to this project, so we've opted to save it all up for a big reveal that will hopefully blow your socks off. While making Celeste, we basically tweeted out whatever interesting-looking thing we were working on day-to-day, when we were in the mood for sharing.

#EARTHBLADE TEASER HOW TO#

We've debated back and forth how to talk about this game during development. We also just wanted to let everyone know the name of the game now that we've settled on one, so that we can all stop calling it EXOK4.

earthblade teaser

We didn't want to reveal much about the game or its story yet, but we think that this well establishes the world and the feeling of being in it. The poster and logo are by Pedro Medeiros, and the music by Lena Raine. Earthblade - that's the name of our next game! We‘re also showing off this teaser poster, and a snippet from the game's soundtrack.












Earthblade teaser