



Random seed for map generation, or '0' for default Random seed for game sync, or '0' for default Set the game core thread to use the Job Manager, or its own dedicated thread Enables the game core to run in a separate thread Ignore any variation cap settings (default 0) (Sound guys, set this to 1) Disable sounds from gamecore (also can set via tuner) (default 0) Enable triggered sounds from units (3dsmax Note tracks) (default 1) Delete reports after uploading to the server upload assert logs and crash dumps to the server Backup the logs on each run (up to 10 backups). Number of turns to autorun before exiting (0 for no limit) Enables stack-trace collection on random number generators and FAutoVariables. Saves the game after the human player presses 'next turn' but before the game logic advances Split AI Logging into separate files for each Player & City Enable Extended Builder AI Yield logging bit 0 = on/off, bit 1 = log callstacks, bit 2 = log pregame calls, bit 3 = log asynchronous RNGs Maximum number of frames to allow D3D to queue up. Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode) Set to 1 to disable Fall-back Language Support in the Localization System. Whether or not to use screen space terrain overlays How close you can get (11.0=default, 4.0=debug zoom) This is capped at runtime to the number of physical processors Set to 1 to enable threaded submission to D3D11 Set to 1 to quiet D3D warning and leak msgs Set to 1 to ignore the terrain pieces PAK Set to 1 to have loose files override PAK files if the loose file is newer Set to 1 to enable asserts in debug mode Set to 1 to disable hotloading of objects Set to 1 to do various embedded memory tracker dumps Set to 1 to enable mem tracking when using a mem tracker build Set to 1 to send FRemark output to the tuner Sets a breakpoint on a specified object allocation order number (debug only). Set remark log filename empty for no remark log R0 /R1:Video - means all off except video level 1) (default "/R1" Validates the game database whenever it is changed. Set to 1 to enable the fire tuner to connect to the game. Inside that folder there is a config file, clear it and past this in to it and save: Go to: This PC, Documents, my games, Sid Meier's Civili blah blah folder.
